A downloadable game

Bleak 1 pager about existing in an city that doesn't care about you. 


- This game was written in a single sitting and I was very obviously in a bad mood. The game was written for MEGAJAM, the theme was 'you are not the hero'. "YOU ARE NOT A HERO" is more of an edgy and ineffectual adolescent statement about 'modern society' than a game. The game has no premise other than to 'challenge', to rub your face in the author's misery and deny the genuine heroism that happens every day. 

I wasn't sure if I should even release the game, because if you can't tell, I'm not particularly happy with it. It's theme is wrong, it feels depressing and it looks ugly.  I would appreciate any thoughts, but I will most likely be deleting this game at the end of the jam. 

Oh well, maybe next jam!

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorQuietude
TagsTabletop role-playing game

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YOU ARE NOT A HERO.pdf 268 kB

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I enjoyed reading it (especially the plot hooks made me laugh).
I can just barely imagine playing it, with the right group.

Glad you got some enjoyment out of it! It's true, it can be a challenge to play but I think that was my intention at the time of writing. You definitely need the right group, I have run the game solo so I know it works at an individual level - things didn't end well for my character. 

I empathise with your feelings and understand how you arrived at that conclusion, but ultimately you have produced something interesting and thought-provoking, even if you consider it to be a failure.

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I saw what you did. Thank you for sharing my game, it's so nice of you, it's an honour. I was wondering why my analytics had shot up. 

You're very welcome.

I personally think this is wonderful. Its true that it's presented in a depressing way, but there is also hope there. Though there is no real hope of a final victory for the players, there is the feeling that they can make a difference in small ways, and slowly overcome some of their fear. It's definitely a game that is meant to make a clear statement, but that statement is far from ineffectual. 

Thank you for your comment. I mean it. 

I think how the game works and plays is probably a test of the players and the GM, it'll probably get their views on the world flowing at least. Now I've had some time to think about it, the game is very much an anti-rpg - there's nothing to do and if you try something you'll be drone-striked (what was I thinking?)

I do want to thank you again for saying it's not ineffectual, I'm just comparing it to my previous game for the *DREAM gamejam. That one makes a statement and makes it in a much more nuanced way. 

Oh, and I see both our games started life as an Into the Odd hack. Very cool. 

Anti-rpg is a really good term for it. The way it seems to violently appose any attempt to play it.

Though it might not create a fun session for most groups, I think a one-shot with the right people could end up being a meaningful experience.

And yes, Into the Odd is wonderful, I almost feel like I can’t go back to games with AC and no Abilty Score damage.